Name | Image | Rarity | Type | Cost | Description |
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Shield | | Basic | Skill | 1 | Gain 4 (6) Block. |
Strike | | Basic | Attack | 1 | Deal 4 (6) damage. |
Tinker | | Basic | Skill | 1 | Permanently increase the damage and Block of a Clockwork card by 1. Exhaustive 2 (3). |
Warm Up | | Basic | Skill | 0 | Innate. Cannot be played after other cards in a turn. (not Cannot be played after other cards in a turn.) Gain 1 Stasis (if this is the first card you've played this turn). (Otherwise, draw a card.) Exhaust. |
Defective Cog | | Special | Skill | 0 | Draw 1 (2) card(s). When this card is exhausted, deal 15 damage to ALL enemies. Exhaustive 3. |
Golden Cog | | Special | Skill | 0 | Add 1 (2) Cog(s) to your hand. Acquire a Golden Cog. Fleeting. |
Helical Cog | | Special | Skill | 0 | Gain 1 Block. Draw 1 (2) card(s). Exhaustive 5. |
I'm Not Ready Yet! | | Special | Skill | 0 | Retain. Gain 10 (15) Block and 1 (3) Buffer. Depleting 3. |
Snapped Strike | | Special | Attack | 1 | Deal 1 (4) damage. |
Spur Cog | | Special | Attack | 0 | Deal 1 damage to a random enemy. Draw 1 (2) card(s). Exhaustive 5. |
Woundup Strike | | Special | Attack | 1 | Deal 1 (4) damage. |
Adaptive Cannon | | Common | Attack | 3 | Deal 16 (20) damage. Whenever you play this card, reduce its cost by 1 for this combat. |
Adaptive Shield | | Common | Skill | 3 | Gain 16 (20) Block. Whenever you play this card, reduce its cost by 1 for this combat. |
Charging Blade | | Common | Attack | 1 | Deal 2 damage. Every time this card is played, increase its damage by 1 for this combat.(Rebound.) |
Charging Shield | | Common | Skill | 1 | Gain 2 Block. Every time this card is played, increase its Block by 1 for this combat.(Rebound.) |
Cog Barrier | | Common | Skill | 1 | Gain 3 (5) Block. Add 1 Helical Cog to your hand. |
Cog Shield | | Common | Skill | 1 | Gain 5 (9) Block. Shuffle 1 Cog into your draw pile. |
Cog Toss | | Common | Attack | 1 | Deal 6 (9) damage. Shuffle 2 (3) Cogs to your draw pile. Exhaustive 2. |
Enhance | | Common | Skill | 1 | Draw a card. Increase its damage and Block by 2 (3) for the rest of combat. |
Forge Strike | | Common | Attack | 1 | Deal 4 (10) damage. Upgrade a card in your hand for the rest of combat. |
Friction | | Common | Attack | 1 | Deal 11 (16) damage. Add a Burn to your discard pile. |
Improve | | Common | Skill | 1 | Draw a card and Upgrade it for the rest of combat.(If it is already upgraded, reduce its cost by !M! for the rest of combat.) |
Minimalism | | Common | Skill | 2 | Gain 8 (10) Block. Exhaust the top 3 (5) cards of your draw pile. Exhaust. |
Pluck | | Common | Attack | 1 | Deal 4 damage. Add 1 (2) Cog(s) to your hand. Exhaustive 3. |
Redundancy | | Common | Attack | 5 | Deal 15 (20) damage. Costs [E] less energy for every 7 cards in your deck. |
Reserve Systems | | Common | Skill | 1 | Gain 12 (14) Block. Add a Burn to your hand (discard pile). |
Roundhouse | | Common | Attack | 1 | Deal 3 damage to ALL enemies. Draw 1 (2) card(s). |
Snap Keep | | Common | Attack | 1 | Deal 5 (8) damage. Fetch a card from your discard pile. |
System Hardening | | Common | Skill | 0 | (Retain.)Whenever you draw a card this turn, gain 2 Block. |
System Scan | | Common | Skill | 1 | Draw 1 card for every 7 cards in your deck. Discard 1 card. (not Discard 1 card.) |
Assembly Line | | Uncommon | Power | 2 | At the start of each turn, shuffle 1 (2) Cog(s) into your draw pile. |
Clone | | Uncommon | Skill | 1 | Choose a card that isn't Depleting, Exhaustive, or Fleeting. Add 1 Entangled copy of it to your draw pile. Exhaustive 2 (3). |
Craft: Blood Phial | | Uncommon | Skill | 3 (1) | Ethereal. Heal 2 HP. When you Deplete this card, Acquire a Blood Phial. Depleting 3. |
Craft: Copper Scales | | Uncommon | Skill | 3 (1) | Ethereal. Gain 3 Thorns. When you Deplete this card, Acquire Copper Scales. Depleting 3. |
Craft: S. S. Stone | | Uncommon | Skill | 3 (1) | Ethereal. Gain 1 Dexterity. When you Deplete this card, Acquire a Somewhat Smooth Stone. Depleting 3. |
Craft: Varja | | Uncommon | Skill | 3 (1) | Ethereal. Gain 1 Strength. When you Deplete this card, Acquire a Varja. Depleting 3. |
Downsize | | Uncommon | Skill | 2 | Permanently remove (Give) a non-Curse (non-curse) card from your deck (Fleeting). (It costs 0.) Depleting 3. |
Efficiency | | Uncommon | Attack | 3 | Deal 3 damage twice (thrice). Reduce the cost of a card in your hand by 1 for the rest of this combat. |
Elastic Nanites | | Uncommon | Power | 3 | Innate. Ethereal. (Gain 1 Buffer.)Every 4 turns, gain 1 Buffer. |
Enthusiastic Strike | | Uncommon | Attack | 0 | Autoplay. Deal 3 (6) damage to a random enemy. Draw 1 card. |
False Start | | Uncommon | Attack | 1 | (Innate.)Deal 6 (8) damage. If it is your first turn, gain 1 Stasis. |
Head Start | | Uncommon | Attack | 1 | Innate. Deal 6 (8) damage. If it is your first turn, gain [E] [E] ([E]) |
Hoarding Strike | | Uncommon | Attack | 2 | Deal 3 damage. Deals 1 (2) additional damage for every Relic you have. |
Inertial Shield | | Uncommon | Skill | 1 | Gain 6 Block. Draw a card for every 10 (8) Block you have. |
Literary Armor | | Uncommon | Power | 2 | Each turn, when you draw 7 cards for the first time, gain 2 (3) Plated Armor. |
Logistic Regression | | Uncommon | Power | 2 | At the start of your turn, draw 1 (2) additional card(s). |
Mechanical Bulk | | Uncommon | Skill | 2 | Gain 3 Block for every 8 (6) cards in your deck. |
Mechanical Mass | | Uncommon | Attack | 2 | Deal 3 damage for every 8 (6) cards in your deck. |
Occam's Razor | | Uncommon | Power | 2 (1) | At the start of your turn, you may Exhaust a card. |
Perfected Shield | | Uncommon | Skill | 2 | Gain 3 Block. Gains 2 (3) additional Block for ALL your cards containing "Shield". |
Perfected Strike | | Uncommon | Attack | 2 | Deal 6 damage. Deals 2 (3) additional damage for ALL your cards containing "Strike". |
Quantum Strike | | Uncommon | Attack | 1 | Deal 4 (7) damage. At the start of combat, split into 2 (3) Entangled copies. |
Ramp Up | | Uncommon | Skill | 1 (0) | Whenever you play a card this turn, gain 1 Strength and 1 Dexterity until the end of the turn. |
Rev Up | | Uncommon | Power | 2 | Gain (!B! Block. Gain) 1 Momentum. |
Ritual Dagger Mk 0 | | Uncommon | Attack | 1 | Deal 3 damage. If this kills a non-Minion enemy, permanently increases this card's damage by 1 (2). |
Scour | | Uncommon | Skill | 1 | Choose Attack or (,) Skill (, or Power). Draw (cards) until you draw a card of that type or your hand is full. Discard all other cards drawn. |
Searching Strike | | Uncommon | Attack | 1 | Deal 7 (11) damage. Fetch an Attack from your draw pile. |
Searing Strike | | Uncommon | Attack | 2 | Deal 5 (8) damage. Can be upgraded any number of times. |
Selectivity | | Uncommon | Skill | 0 | (Retain.)Discard your hand. Fetch that many cards from your draw pile. Exhaust. |
Smith's Mallet | | Uncommon | Attack | 2 | Deal 8 (16) damage. Permanently Upgrade a card in your hand. Depleting 3. |
Spring Shield | | Uncommon | Skill | 1 | (Innate.) Windup 2 (3). (not.)NL Gain 3 Block. Permanently reset this card's Block. |
Spur On | | Uncommon | Attack | 1 | Deal 3 damage. Add one (upgraded) Spur Cog to your hand for every 10 cards in your deck. |
Stasis Break | | Uncommon | Attack | 0 | Innate. Deal 4 (6) damage. Ignores the effects of Stasis. |
Testing Environment | | Uncommon | Skill | 2 | Choose Attack, or (not or)Skill (, or Power). Choose 1 of 3 random cards of that type to add to your hand. It costs 0 this turn. Exhaust. |
Tilt-A-Whirl | | Uncommon | Attack | X | Deal 1 damage to ALL enemies X (X+1) times. Draw X (X+1) cards. |
Time Out | | Uncommon | Skill | 2 | Gain 20 (25) Block. Block is not removed at the start of your next (two) turn(s). Exhaust. |
AeonShield | | Rare | Skill | 1 | When you draw this card, gain 3 Block. Rebound (Every time you play this card, put it back on top of your draw pile). |
Craft: M. Engine | | Rare | Skill | 3 (1) | Ethereal. Gain 1 Momentum. When you Deplete this card, Acquire a Momentum Engine. Depleting 3. |
Craft: Q. Hourglass | | Rare | Attack | 3 (1) | Ethereal. Deal 3 damage to ALL enemies. When you Deplete this card, Acquire a Quicksilver Hourglass. Depleting 3. |
Defective Parts | | Rare | Power | 1 | All Cogs you create are Defective, and have a chance to be Upgraded. Defective Cogs deal 5 (15) additional damage. |
Halt | | Rare | Skill | 1 (0) | Stun ALL enemies. Depleting 3. |
Inspiration | | Rare | Skill | 0 | Fetch a Craft card from your draw pile. It costs 0 this turn. (If you have none, instead draw !M! cards.)Exhaust. |
KALI MA | | Rare | Attack | 1 | Deal 8 (12) damage. If this kills an Elite or Boss enemy, Acquire a Beating Heart. Exhaust. |
Perfect Form | | Rare | Power | 3 | Ethereal. (not Ethereal.)At the start of each turn, choose a card. Upgrade it, reduce its cost by 1, and increase its damage and Block by 2. |
Randomization | | Rare | Attack | 3 | Play 2 random (Upgraded) attacks and add them to your deck. Affected by Momentum. |
Reactive Nanites | | Rare | Power | 3 | (Innate.) Ethereal. At the start of your turn, gain 1 Thorns and 1 Plated Armor. |
Siege Strike | | Rare | Attack | 1 | Deal 1 damage. Deals additional damage equal to your Block and Armor. Gain 1 (2) Plated Armor. |
Strangle | | Rare | Attack | 1 | Deal 3 damage. Whenever you draw a card this turn, the enemy loses 3 (5) HP. |
Time Walk | | Rare | Skill | 1 (0) | Discard your hand. Draw 5 cards. Gain [E] [E] [E]. Exhaust. |
Unlimited Cogworks | | Rare | Power | 1 | Whenever you draw 7 cards in a turn, add 1 Cog to your hand. (If you ever have 7 Cogs in your hand, Play and Exhaust them all and deal 50 damage to ALL enemies.) |
Windup Strike | | Rare | Attack | 1 | (Innate.) Windup 1. Deal 3 damage. Permanently replace this card with a Woundup Strike. |
Zero Point Energy | | Rare | Power | 1 | Innate. At the start of each turn, if you did no damage last turn, gain [E] ([E]) |
Name | Image | Tier | Pool | Description | Flavor |
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Momentum Engine | | Starter | Clockwork | At the start of combat, gain 1Momentum. | Provides the power to keep on going. |
Breathing Room | | Rare | Clockwork | Right click during combat to activate. Lose 1 charge, add a copy of WarmUp to your hand. Whenever you enter a Rest Site, add 1 charge. Starts with 2 charges. | Take a moment to gather your thoughts. |
Beating Heart | | Special | Clockwork | Whenever you play a card, deal 1 damage to ALL enemies. | How can you say I'm heartless? I have one right here! |
Blood Phial | | Special | Clockwork | At the start of each combat, heal 2 HP. | A vial containing a precise mixture of water and red food coloring. |
Copper Scales | | Special | Clockwork | At the start of combat, gain 3Thorns. | A hodgepodge of metal inspired by (and stolen from) the Guardian. |
Golden Cog | | Special | Clockwork | At the start of combat, add 1Cog to your hand. | Not very practical, but so very stylish. |
Quicksilver Hourglass | | Special | Clockwork | At the start of your turn, deal 3 damage to ALL enemies. | A repurposed egg timer with some glitter mixed in with the sand. |
Somewhat Smooth Stone | | Special | Clockwork | At the start of combat, gain 1Dexterity. | Step One: Fine a Rock. Step Two: Apply Angle Grinder. Step 3: Profit. |
Varja | | Special | Clockwork | At the start of combat, gain 1Strength. | A papier-mâché ornament meant to invoke the glory of warriors. |
Bootlegger's Toolkit | | Boss | Clockwork | At the start of combat, shuffle a random Craft card into your deck. | Everything you need to make your own relics. |
Perpetual Motion Machine | | Boss | Clockwork | Lose [E] at the start of your turn. Whenever you draw 7 cards in a single turn, gain [E] , up to a maximum of 5 times per turn. | Curse you, Second Law of Thermodynamics! |
Rubber Ball | | Shop | Clockwork | The first card you play each turn (that doesn't Exhaust or already have Rebound) has Rebound. | Bouncy. |