Clockwork Mod cards

NameImageRarityTypeCostDescription
ShieldBasicSkill1Gain 4 (6) Block.
StrikeBasicAttack1Deal 4 (6) damage.
TinkerBasicSkill1Permanently increase the damage and Block of a Clockwork card by 1. Exhaustive 2 (3).
Warm UpBasicSkill0Innate. Cannot be played after other cards in a turn. (not Cannot be played after other cards in a turn.) Gain 1 Stasis (if this is the first card you've played this turn). (Otherwise, draw a card.) Exhaust.
Defective CogSpecialSkill0Draw 1 (2) card(s). When this card is exhausted, deal 15 damage to ALL enemies. Exhaustive 3.
Golden CogSpecialSkill0Add 1 (2) Cog(s) to your hand. Acquire a Golden Cog. Fleeting.
Helical CogSpecialSkill0Gain 1 Block. Draw 1 (2) card(s). Exhaustive 5.
I'm Not Ready Yet!SpecialSkill0Retain. Gain 10 (15) Block and 1 (3) Buffer. Depleting 3.
Snapped StrikeSpecialAttack1Deal 1 (4) damage.
Spur CogSpecialAttack0Deal 1 damage to a random enemy. Draw 1 (2) card(s). Exhaustive 5.
Woundup StrikeSpecialAttack1Deal 1 (4) damage.
Adaptive CannonCommonAttack3Deal 16 (20) damage. Whenever you play this card, reduce its cost by 1 for this combat.
Adaptive ShieldCommonSkill3Gain 16 (20) Block. Whenever you play this card, reduce its cost by 1 for this combat.
Charging BladeCommonAttack1Deal 2 damage. Every time this card is played, increase its damage by 1 for this combat.(Rebound.)
Charging ShieldCommonSkill1Gain 2 Block. Every time this card is played, increase its Block by 1 for this combat.(Rebound.)
Cog BarrierCommonSkill1Gain 3 (5) Block. Add 1 Helical Cog to your hand.
Cog ShieldCommonSkill1Gain 5 (9) Block. Shuffle 1 Cog into your draw pile.
Cog TossCommonAttack1Deal 6 (9) damage. Shuffle 2 (3) Cogs to your draw pile. Exhaustive 2.
EnhanceCommonSkill1Draw a card. Increase its damage and Block by 2 (3) for the rest of combat.
Forge StrikeCommonAttack1Deal 4 (10) damage. Upgrade a card in your hand for the rest of combat.
FrictionCommonAttack1Deal 11 (16) damage. Add a Burn to your discard pile.
ImproveCommonSkill1Draw a card and Upgrade it for the rest of combat.(If it is already upgraded, reduce its cost by !M! for the rest of combat.)
MinimalismCommonSkill2Gain 8 (10) Block. Exhaust the top 3 (5) cards of your draw pile. Exhaust.
PluckCommonAttack1Deal 4 damage. Add 1 (2) Cog(s) to your hand. Exhaustive 3.
RedundancyCommonAttack5Deal 15 (20) damage. Costs [E] less energy for every 7 cards in your deck.
Reserve SystemsCommonSkill1Gain 12 (14) Block. Add a Burn to your hand (discard pile).
RoundhouseCommonAttack1Deal 3 damage to ALL enemies. Draw 1 (2) card(s).
Snap KeepCommonAttack1Deal 5 (8) damage. Fetch a card from your discard pile.
System HardeningCommonSkill0(Retain.)Whenever you draw a card this turn, gain 2 Block.
System ScanCommonSkill1Draw 1 card for every 7 cards in your deck. Discard 1 card. (not Discard 1 card.)
Assembly LineUncommonPower2At the start of each turn, shuffle 1 (2) Cog(s) into your draw pile.
CloneUncommonSkill1Choose a card that isn't Depleting, Exhaustive, or Fleeting. Add 1 Entangled copy of it to your draw pile. Exhaustive 2 (3).
Craft: Blood PhialUncommonSkill3 (1)Ethereal. Heal 2 HP. When you Deplete this card, Acquire a Blood Phial. Depleting 3.
Craft: Copper ScalesUncommonSkill3 (1)Ethereal. Gain 3 Thorns. When you Deplete this card, Acquire Copper Scales. Depleting 3.
Craft: S. S. StoneUncommonSkill3 (1)Ethereal. Gain 1 Dexterity. When you Deplete this card, Acquire a Somewhat Smooth Stone. Depleting 3.
Craft: VarjaUncommonSkill3 (1)Ethereal. Gain 1 Strength. When you Deplete this card, Acquire a Varja. Depleting 3.
DownsizeUncommonSkill2Permanently remove (Give) a non-Curse (non-curse) card from your deck (Fleeting). (It costs 0.) Depleting 3.
EfficiencyUncommonAttack3Deal 3 damage twice (thrice). Reduce the cost of a card in your hand by 1 for the rest of this combat.
Elastic NanitesUncommonPower3Innate. Ethereal. (Gain 1 Buffer.)Every 4 turns, gain 1 Buffer.
Enthusiastic StrikeUncommonAttack0Autoplay. Deal 3 (6) damage to a random enemy. Draw 1 card.
False StartUncommonAttack1(Innate.)Deal 6 (8) damage. If it is your first turn, gain 1 Stasis.
Head StartUncommonAttack1Innate. Deal 6 (8) damage. If it is your first turn, gain [E] [E] ([E])
Hoarding StrikeUncommonAttack2Deal 3 damage. Deals 1 (2) additional damage for every Relic you have.
Inertial ShieldUncommonSkill1Gain 6 Block. Draw a card for every 10 (8) Block you have.
Literary ArmorUncommonPower2Each turn, when you draw 7 cards for the first time, gain 2 (3) Plated Armor.
Logistic RegressionUncommonPower2At the start of your turn, draw 1 (2) additional card(s).
Mechanical BulkUncommonSkill2Gain 3 Block for every 8 (6) cards in your deck.
Mechanical MassUncommonAttack2Deal 3 damage for every 8 (6) cards in your deck.
Occam's RazorUncommonPower2 (1)At the start of your turn, you may Exhaust a card.
Perfected ShieldUncommonSkill2Gain 3 Block. Gains 2 (3) additional Block for ALL your cards containing "Shield".
Perfected StrikeUncommonAttack2Deal 6 damage. Deals 2 (3) additional damage for ALL your cards containing "Strike".
Quantum StrikeUncommonAttack1Deal 4 (7) damage. At the start of combat, split into 2 (3) Entangled copies.
Ramp UpUncommonSkill1 (0)Whenever you play a card this turn, gain 1 Strength and 1 Dexterity until the end of the turn.
Rev UpUncommonPower2Gain (!B! Block. Gain) 1 Momentum.
Ritual Dagger Mk 0UncommonAttack1Deal 3 damage. If this kills a non-Minion enemy, permanently increases this card's damage by 1 (2).
ScourUncommonSkill1Choose Attack or (,) Skill (, or Power). Draw (cards) until you draw a card of that type or your hand is full. Discard all other cards drawn.
Searching StrikeUncommonAttack1Deal 7 (11) damage. Fetch an Attack from your draw pile.
Searing StrikeUncommonAttack2Deal 5 (8) damage. Can be upgraded any number of times.
SelectivityUncommonSkill0(Retain.)Discard your hand. Fetch that many cards from your draw pile. Exhaust.
Smith's MalletUncommonAttack2Deal 8 (16) damage. Permanently Upgrade a card in your hand. Depleting 3.
Spring ShieldUncommonSkill1(Innate.) Windup 2 (3). (not.)NL Gain 3 Block. Permanently reset this card's Block.
Spur OnUncommonAttack1Deal 3 damage. Add one (upgraded) Spur Cog to your hand for every 10 cards in your deck.
Stasis BreakUncommonAttack0Innate. Deal 4 (6) damage. Ignores the effects of Stasis.
Testing EnvironmentUncommonSkill2Choose Attack, or (not or)Skill (, or Power). Choose 1 of 3 random cards of that type to add to your hand. It costs 0 this turn. Exhaust.
Tilt-A-WhirlUncommonAttackXDeal 1 damage to ALL enemies X (X+1) times. Draw X (X+1) cards.
Time OutUncommonSkill2Gain 20 (25) Block. Block is not removed at the start of your next (two) turn(s). Exhaust.
AeonShieldRareSkill1When you draw this card, gain 3 Block. Rebound (Every time you play this card, put it back on top of your draw pile).
Craft: M. EngineRareSkill3 (1)Ethereal. Gain 1 Momentum. When you Deplete this card, Acquire a Momentum Engine. Depleting 3.
Craft: Q. HourglassRareAttack3 (1)Ethereal. Deal 3 damage to ALL enemies. When you Deplete this card, Acquire a Quicksilver Hourglass. Depleting 3.
Defective PartsRarePower1All Cogs you create are Defective, and have a chance to be Upgraded. Defective Cogs deal 5 (15) additional damage.
HaltRareSkill1 (0)Stun ALL enemies. Depleting 3.
InspirationRareSkill0Fetch a Craft card from your draw pile. It costs 0 this turn. (If you have none, instead draw !M! cards.)Exhaust.
KALI MARareAttack1Deal 8 (12) damage. If this kills an Elite or Boss enemy, Acquire a Beating Heart. Exhaust.
Perfect FormRarePower3Ethereal. (not Ethereal.)At the start of each turn, choose a card. Upgrade it, reduce its cost by 1, and increase its damage and Block by 2.
RandomizationRareAttack3Play 2 random (Upgraded) attacks and add them to your deck. Affected by Momentum.
Reactive NanitesRarePower3(Innate.) Ethereal. At the start of your turn, gain 1 Thorns and 1 Plated Armor.
Siege StrikeRareAttack1Deal 1 damage. Deals additional damage equal to your Block and Armor. Gain 1 (2) Plated Armor.
StrangleRareAttack1Deal 3 damage. Whenever you draw a card this turn, the enemy loses 3 (5) HP.
Time WalkRareSkill1 (0)Discard your hand. Draw 5 cards. Gain [E] [E] [E]. Exhaust.
Unlimited CogworksRarePower1Whenever you draw 7 cards in a turn, add 1 Cog to your hand. (If you ever have 7 Cogs in your hand, Play and Exhaust them all and deal 50 damage to ALL enemies.)
Windup StrikeRareAttack1(Innate.) Windup 1. Deal 3 damage. Permanently replace this card with a Woundup Strike.
Zero Point EnergyRarePower1Innate. At the start of each turn, if you did no damage last turn, gain [E] ([E])

Clockwork Mod relics

NameImageTierPoolDescriptionFlavor
Momentum EngineStarterClockworkAt the start of combat, gain 1Momentum.Provides the power to keep on going.
Breathing RoomRareClockworkRight click during combat to activate. Lose 1 charge, add a copy of WarmUp to your hand. Whenever you enter a Rest Site, add 1 charge. Starts with 2 charges.Take a moment to gather your thoughts.
Beating HeartSpecialClockworkWhenever you play a card, deal 1 damage to ALL enemies.How can you say I'm heartless? I have one right here!
Blood PhialSpecialClockworkAt the start of each combat, heal 2 HP.A vial containing a precise mixture of water and red food coloring.
Copper ScalesSpecialClockworkAt the start of combat, gain 3Thorns.A hodgepodge of metal inspired by (and stolen from) the Guardian.
Golden CogSpecialClockworkAt the start of combat, add 1Cog to your hand.Not very practical, but so very stylish.
Quicksilver HourglassSpecialClockworkAt the start of your turn, deal 3 damage to ALL enemies.A repurposed egg timer with some glitter mixed in with the sand.
Somewhat Smooth StoneSpecialClockworkAt the start of combat, gain 1Dexterity.Step One: Fine a Rock. Step Two: Apply Angle Grinder. Step 3: Profit.
VarjaSpecialClockworkAt the start of combat, gain 1Strength.A papier-mâché ornament meant to invoke the glory of warriors.
Bootlegger's ToolkitBossClockworkAt the start of combat, shuffle a random Craft card into your deck.Everything you need to make your own relics.
Perpetual Motion MachineBossClockworkLose [E] at the start of your turn. Whenever you draw 7 cards in a single turn, gain [E] , up to a maximum of 5 times per turn.Curse you, Second Law of Thermodynamics!
Rubber BallShopClockworkThe first card you play each turn (that doesn't Exhaust or already have Rebound) has Rebound.Bouncy.

Clockwork Mod keywords

NameDescription
cogCogs are 0 cost cards with minor effects that draw you cards.
depletingPermanently removes itself from your deck after a certain number of uses.
entangledEntangled cards are treated as multiple instances of the same card. Effects that modify one will modify all.
MomentumAfter you play a card, increase its damage and Block for the rest of combat.
ReboundThe first time you play this card each turn, put it on top your draw pile instead of in your discard pile.
StasisPrevent all attack damage that would dealt to or by you while you are in Stasis.
windupGets permanently stronger by a certain amount at the end of your turn, instead of being discarded. WARNING: Do not wind up too tight.

Clockwork Mod creatures

NameImageTypeHP
The ClockworkPlayer77-85